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The Hungarian Style
3 gallops-no trials. Target has 3 round zones of 90cm2 in size.
COMPETITION INSTRUCTIONS:
- Track is 90m divided into 3 zones of 30m.
- First zone = front shot, second zone = side shot; third zone = back shot.
- Target tower in the middle of the 90 track 9m off side.
- Front target, side target and back target.
- Front target points 2, 3, 4; side target points 1, 2, 3; back target points 3, 4, 5.
- Arrows can be shot as many as possible.
- Time limit is 16 sec. for 90m.
- Targets hit from the wrong zone are not counted.
- Time exceeding no points.
- Spare time is added to the points.
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The Korean Style
3 gallops-no trials/arrows must be taken out from the quiver. Target has 5 square zones each is 84cm2 in size.
COMPETITION INSTRUCTIONS:
- Single Run
- Track 90m. Time limit 14 sec
- 1 target in the middle of the track, 7m off the track
- The rider is not permitted to take the arrow before passing the starting line
- Double Run
- Track 90m. Time limit 14 sec.
- 2 targets first front then back shot, 7m off the track
- The rider is not permitted to take the arrow before passing the starting line
- 5 extra points when hitting both targets
- Multiple Run
- Track 150m. Time limit 25 sec.
- 5 targets each 30m form the other. First and last 15m off the end of the track
- The first arrow can be taken or loaded before passing the starting line
- 5 extra points when hitting 3 targets in a row
- 10 extra points when hitting all 5 targets
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The Turkish Style
3 gallops–no trials. Target is situated on a 7m high pole of 50cm in diameter. Only Flu-Flu Arrows with blunt tips are permitted.
COMPETITION INSTRUCTIONS:
- In front of and behind the pole, there is a region of 4m from where the arrow can be shot
- Second nearer region at 2m front and behind the pole
- In the nearer region, one gets 5 points for a standard hit, 7 points when hanging off side from the horse and shooting back upward
- If one hits in the second region, 2 points are deducted
- If the time limit is exceeded no points
- 3 extra points for consecutive hits
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The Mogu Show
General Regulations:
- Course length must be at least 100m
- There is no time limit
- A mounted rider pulls a Mogu ball behind him on a long rope (at least 5m) over the course. 2 mounted archers chase the ball while firing blunt arrows at it
- Arrows may be held in the bow hand (as blunt tips are hard to pull from any quiver or belt and may be coated with paint to mark the hits)
- Chasing archers may only hit the ball when both drag rider and chasers are in a gallop and not at the beginning of the course when the drag rider is picking up the lag rope or at the end when it has been dropped
- There are 2 starting lines at 10m distance. The rider pulling the rope starting at the first line and the 2 chasers at the one behind, both starting at the same time
NOTES:
- 5 points are given per hit to the Mogu ball (if this was being scored)
- Mogu is a team sport, if held as a competition; prizes are awarded to the team 3 consecutive runs are held per team
- The scores are added to form the total result of the Mogu competition. If possible the 3 rounds are run back and forth in alternating directions (2 one way, 1 the other).